Table of Contents
- Summary
Object-Oriented Programming Language: based on the concepts of "objects".
Open Source: Readily available for development.
Platform-neutral: Java code is independent of any particular hardware or software. This is because Java code is compiled by the compiler and converted into byte code. Thus, byte code is platform-independent and can run on multiple systems. The only requirement is Java needs a runtime environment, i.e., JRE, which is a set of tools used for developing Java applications.
Memory Management: Garbage collected language, i.e., deallocation of memory.
Exception Handling: Catches a series of errors or abnormality, thus eliminating any risk of crashing the system.
The Java Buzzwords
Java was modeled in its final form, keeping into consideration the primary objective of having the following features
- Simple, Small, and Familiar
- Object-Oriented
- Portable and Platform Independent
- Compiled and Interpreted
- Scalability and Performance
- Robust and Secure
- Architectural-neutral
- High Performance
- Multi-Threaded
- Distributed
- Dynamic and Extensible
Read here: Major features of Java programming
Primitive Data Types in Java
Data Type | Default Value | Size (in bytes) 1 byte = 8 bits |
boolean | FALSE | 1 bit |
char | " " (space) | 2 byte |
byte | 0 | 1 byte |
short | 0 | 2 byte |
int | 0 | 4 byte |
long | 0 | 8 byte |
float | 0.0f | 4 byte |
double | 0.0d | 8 byte |
Non-Primitive Data Types
- Data Type
- String
- Array
- Class
- Interface
Typecasting
It is a method of converting a variable of one data type to another data type to process these variables correctly.
Java defines two types of typecasting:
- Implicit Type Casting (Widening): Storing a smaller data type to a larger data type.
- Explicit Typecasting (Narrowing): Storing variable of a larger data type to a smaller data type.
Operators in Java
Java supports a rich set of operators that can be classified as below :
Operator Category | Operators |
Arithmetic operators | +,-,/,*,% |
Relational operators | <, >, <=, >=,==, != |
Logical operators | && , || |
Assignment operator | =, +=, −=, ×=, ÷=, %=, &=, ^=, |=, <<=, >>=, >>>= |
Increment and Decrement operator | ++ , - - |
Conditional operators | ?: |
Bitwise operators | ^, &, | |
Special operators | . (dot operator to access methods of class) |
Java IDE and Executing Code:
Amongst many IDEs, the most recommended ones are :
- Eclipse
- NetBeans
Java code can also be written in any text editor and compiled on the terminal with the following commands :
$ javac [file_name].java $ java [file_name]
Note: Filename should be the same as the class name containing the main() method, with a .java extension.
Visit here to know more about Java IDE.
Variables in Java
Variables are the name of the memory location. It is a container that holds the value while the java program is executed. Variables are of three types in Java :
Local Variable | Global or Instance Variable | Static Variable |
Declared and initialized inside the body of the method, block, or constructor. | Declared inside the class but outside of the method, block or constructor. If not initialized, the default value is 0. | Declared using a "static" keyword. It cannot be local. |
It has access only within the method in which it is declared and is destroyed later from the block or when the function call is returned. | Variables are created when an instance of the class is created and destroyed when it is destroyed. | Variables are created to create a single copy in the memory shared among all objects at a class level. |
class TestVariables { int data = 20; // instance variable static int number = 10; //static variable void someMethod() { int num = 30; //local variable } }
Reserved Words
Also known as keywords, particular words are predefined in Java and cannot be used as variable or object names. Some of the important keywords are :
Keywords | Usage |
abstract | used to declare an abstract class. |
catch | used to catch exceptions generated by try statements. |
class | used to declare a class. |
enum | defines a set of constants |
extends | indicates that class is inherited |
final | indicates the value cannot be changed |
finally | used to execute code after the try-catch structure. |
implements | used to implement an interface. |
new | used to create new objects. |
static | used to indicate that a variable or a method is a class method. |
super | used to refer to the parent class. |
this | used to refer to the current object in a method or constructor. |
throw | used to throw an exception explicitly. |
throws | used to declare an exception. |
try | block of code to handle an exception |
Methods in Java
The general form of method :
Where type - the return type of the method
name - The name of the method
parameter list - sequence of type and variables separated by a comma
return - statement to return value to calling routine
type name (parameter list) { //body of the method //return value (only if type is not void) }
Conditional Statements in Java
1. if-else
Tests condition, if condition true if block is executed else the else block is executed.
class TestIfElse { public static void main(String args[]) { int percent = 75; if(percent >= 75 { System.out.println("Passed"); } else { System.out.println("Please attempt again!"); } } }
2. Switch
Test the condition; if a particular case is true, the control is passed to that block and executed. The rest of the cases are not considered further, and the program breaks out of the loop.
class TestSwitch { public static void main(String args[]) { int weather = 0; switch(weather) { case 0 : System.out.println("Sunny"); break; case 1 : System.out.println("Rainy"); break; case 2 : System.out.println("Cold"); break; case 3 : System.out.println("Windy"); break; default : System.out.println("Pleasant"); } } }
3. Loops in Java
Loops are used to iterate the code a specific number of times until the specified condition is true. There are three kinds of the loop in Java :
For Loop | |
Iterates the code a specific number of times until the condition is true. | class TestForLoop { public static void main (String args[]) { for(int i=0;i<=5;i++) System.out.println("*"); } } |
While Loop | |
If the condition in a while is true, the program enters the loop for iteration. | class TestWhileLoop { public static void main (String args[]) { int i = 1; while(i<=10) { System.out.println(i); i++; } } } |
Do While Loop | |
The program enters the loop for iteration at least once irrespective of the while condition being true. For further iterations, it depends on the while condition to be true. | class TestDoWhileLoop { public static void main (String args[]) { int i = 1; do { System.out.println(i); i++; } while(i<=10); } } |
Java OOPS Concepts
An object-oriented paradigm offers the following concepts to simplify software development and maintenance.
1. Object and Class
Objects are basic runtime entities in an object-oriented system, which contain data and code to manipulate data. This entire set of data and code can be made into user-defined data types using class concepts. Hence, a class is a collection of objects of a similar data type.
Example: apple, mango, and orange are members of class fruit.
2. Data Abstraction and Encapsulation
The wrapping or enclosing up of data and methods into a single unit is known as encapsulation. Take medicinal capsule as an example; we don't know what chemical it contains; we are only concerned with its effect.
This insulation of data from direct access by the program is called data hiding. For instance, while using apps, people are concerned about their functionality and not their code.
3. Inheritance
Inheritance provides the concept of reusability; it is how objects of one class (Child class or Subclass) inherit or derive properties of objects of another class (Parent class).
Types of Inheritance in Java
- Single Inheritance: The child class inherits properties and behavior from a single parent class.
- Multilevel Inheritance: The child class inherits properties from its parent class, which in turn is a child class to another parent class.
- Multiple Inheritance: When a child class has two parent classes. In Java, this concept is achieved by using interfaces.
- Hierarchical Inheritance: When a parent class has two child classes inheriting its properties.
class A { int i, j; void showij() { System.out.println("i and j: " + i + " " + j); } } // Create a subclass by extending class A. class B extends A { int k; void showk() { System.out.println("k: " + k); } void sum() { System.out.println("i+j+k: " + (i+j+k)); } } class SimpleInheritance { public static void main(String args[]) { A objA = new A(); B objB = new B(); // The superclass may be used by itself objA.i = 10; objA.j = 20; System.out.println("Contents of objA: "); objA.showij(); System.out.println(); /* The subclass can access to all public members of its superclass. */ objB.i = 7; objB.j = 8; objB.k = 9; System.out.println("Contents of objB: "); objB.showij(); objB.showk(); System.out.println(); System.out.println("Sum of i, j and k in objB:"); objB.sum(); } }
Some limitations in Inheritance :
- The subclass cannot derive private members of the superclass.
- The subclass cannot inherit constructors.
- There can be one superclass to a subclass.
4. Polymorphism
Defined as the ability to take more than one form. Polymorphism allows creating clean and readable code.
In Java Polymorphism, the concept of method overloading and method overriding is achieved, which is the dynamic approach.
4.1. Method Overriding
In a class hierarchy, when a method in a child class has the same name and type signature as a method in its parent class, then the method in the child class is said to override the method in the parent class.
If we don't override the method in the code below, the output would be 4 as calculated in ParentMath class; otherwise, it would be 16.
class ParentMath { void area() { int a =2; System.out.printf("Area of Square with side 2 = %d %n", a * a); System.out.println(); } } class ChildMath extends ParentMath { void area() { int a =4; System.out.printf("Area of Square with side 4= %d %n", a * a); } public static void main (String args[]) { ChildMath obj = new ChildMath(); obj.area(); } }
4.2. Method Overloading
Java programming can have two or more methods in the same class sharing the same name, as long as their arguments declarations are different. Such methods are referred to as overloaded, and the process is called method overloading.
Three ways to overload a method :
-
Number of parameters
example: add(int, int) add(int, int, int)
-
The data type of parameters
example add(int, int) add(int, float)
-
The sequence of the data type of parameters
example add(int, float) add(float, int)
Program to explain multilevel inheritance and method overloading :
class Shape { void area() { System.out.println("Area of the following shapes are : "); } } class Square extends Shape { void area(int length) { //calculate area of square int area = length * length; System.out.println("Area of square : "+area); } } class Rectangle extends Shape { //define a breadth void area(int length,int breadth) { //calculate area of rectangle int area = length * breadth; System.out.println("Area of rectangle : " + area); } } class Circle extends Shape { void area(int breadth) { //calculate area of circle using length of the shape class as radius float area = 3.14f * breadth * breadth; System.out.println("Area of circle : " + area); } } class InheritanceOverload { public static void main(String[] args) { int length = 5; int breadth = 7; Shape s = new Shape(); //object of child class square Square sq = new Square(); //object of child class rectangle Rectangle rec = new Rectangle(); //object of child class circle Circle cir = new Circle(); //calling the area methods of all child classes to get the area of different objects s.area(); sq.area(length); rec.area(length,breadth); cir.area(length); } }
Abstract Class
Superclass only defines a generalized form shared by all of its subclasses, leaving it to each subclass to implement its methods.
abstract class A { abstract void callme(); // concrete methods are still allowed in abstract classes void callmetoo() { System.out.println("This is a concrete method."); } } class B extends A { void callme() { System.out.println("B's implementation of callme."); } } class Abstract { public static void main(String args[]) { B b = new B(); b.callme(); b.callmetoo(); } }
Interfaces
A class's interface can be fully abstracted from its implementation using the "interface" keyword. Thus, they are similar to class except that they lack instance variables, and their methods are declared without anybody.
- Several classes can implement an interface.
- Interfaces are used to implement multiple inheritances.
- Variables are public, final, and static.
- A class must create a complete set of methods as defined by an interface to implement an interface.
- Classes implementing interfaces can define methods of their own.
interface Area { final static float pi = 3.14F; float compute(float x , float y); } class Rectangle implements Area { public float compute (float x, float y) { return (x*y); } } class Circle implements Area { public float compute (float x, float y) { return (pi * x * x); } } class InterfaceTest { public static void main (String args[]) { float x = 2.0F; float y = 6.0F; Rectangle rect = new Rectangle(); //creating object Circle cir = new Circle(); float result1 = rect.compute(x,y); System.out.println("Area of Rectangle = "+ result1); float result2 = cir.compute(x,y); System.out.println("Area of Circle = "+ result2); } }
Constructors in Java
- A constructor initializes an object on creation.
- They have the same name as the class.
- They do not have any return type, not even void.
- The constructor cannot be static, abstract, or final.
Constructors can be :
- Non-Parameterized or Default Constructor: Invoked automatically even if not declared.
class Box { double width; double height; double depth; // This is the constructor for Box. Box() { System.out.println("Constructing Box"); width = 10; height = 10; depth = 10; } // compute and return volume double volume() { return width * height * depth; } } class BoxVol { public static void main(String args[]) { // declare, allocate, and initialize Box objects Box mybox1 = new Box(); Box mybox2 = new Box(); double vol; vol = mybox1.volume(); System.out.println("Volume is " + vol); vol = mybox2.volume(); System.out.println("Volume is " + vol); } }
- Parameterized: Used to initialize the fields of the class with predefined values from the user.
class Box { double width; double height; double depth; Box(double w, double h, double d) { width = w; height = h; depth = d; } double volume() { return width * height * depth; } } class BoxVolP { public static void main(String args[]) { Box mybox1 = new Box(10, 20, 15); Box mybox2 = new Box(3, 6, 9); double vol; vol = mybox1.volume(); System.out.println("Volume is " + vol); vol = mybox2.volume(); System.out.println("Volume is " + vol); } }
Learn more about Java Constructor.
Arrays in Java
An array is a group of like-type variables referred by a common name, having continuous memory. Primitive value objects are stored in an array. It provides code optimization since we can sort data efficiently and also access it randomly. The only flaw is that we can have a fixed-size element in an array.
There are two kinds of arrays defined in Java:
- Single Dimensional: Elements are stored in a single row
import java.util.Scanner;
class SingleArray
{
public static void main(String args[])
{
System.out.println("Enter the length in the array: ");
Scanner sc = new Scanner(System.in);
int len = sc.nextInt();
int[] numbers = new int [len];
System.out.println("Enter the elements in the array: ");
// int n = s.nextInt();
for(int i=0;i<len;i++)
{
numbers[i] = sc.nextInt();
}
System.out.println("The elements in the array are: ");
for(int i=0;i<len;i++)
{
System.out.print(numbers[i] + " ");
}
System.out.println();
System.out.println("The sum of elements in the array are: ");
int sum =0;
for(int i=0;i<len;i++)
{
sum = sum + numbers[i];
}
System.out.println("Sum of elements = " + sum);
}
}
- Multi-Dimensional: Elements are stored as row and column
class MatrixArray
{
public static void main(String args[])
{
int [][] m1 = {{1,2,1},{2,1,1},{1,1,2}};
int [][] m2 = {{2,2,2},{1,1,1},{2,1,2}};
int [][] sum = new int [3][3];
//printing matrix
System.out.println("The given matrices are : ");
for(int a=0;a<m1.length;a++)
{
for(int b=0;b<m2.length;b++)
{
System.out.print(m1[a][b] + " ");
}
System.out.println();
}
System.out.println();
for(int a=0;a<m1.length;a++)
{
for(int b=0;b<m2.length;b++)
{
System.out.print(m2[a][b] + " ");
}
System.out.println();
}
//matrix addition
System.out.println("The sum of given 2 matrices is : ");
for(int a=0;a<m1.length;a++)
{
for(int b=0;b<m2.length;b++)
{
sum[a][b] = m1[a][b] + m2[a][b];
System.out.print(sum[a][b] + " ");
}
System.out.println();
}
}
}
Strings in Java
Strings are a non-primitive data type that represents a sequence of characters.
- String type is used to declare string variables.
- An array of strings can also be declared.
- Java strings are immutable; we cannot change them.
- Whenever a string variable is created, a new instance is created.
Creating String
Using Literal | Using new keyword |
String name = "John" ; | String s = new String(); |
String Methods
The String class, which implements the CharSequence interface, defines several methods for string manipulation tasks. The list of most commonly used string methods are mentioned below:
Method | Task Performed |
toLowerCase() | converts the string to lower case |
toUpperCase() | converts the string to upper case |
replace('x', 'y') | replaces all appearances of 'x' with 'y' |
trim() | removes the whitespaces at the beginning and the end |
equals() | returns 'true' if strings are equal |
equalsIgnoreCase() | returns 'true' if strings are equal, irrespective of case of characters |
length() | returns the length of the string |
CharAt(n) | gives the nth character of the string |
compareTo() | returns negative if string 1 < string 2 positive if string 1 > string 2 zero if string 1 = string 2 |
concat() | concatenates two strings |
substring(n) | returns substring returning from character n |
substring(n,m) | returns a substring between n and ma character. |
toString() | creates the string representation of the object |
indexOf('x') | returns the position of the first occurrence of x in the string. |
indexOf('x',n) | returns the position of after nth position in the string |
ValueOf (Variable) | converts the parameter value to the string representation |
Program to show Sorting of Strings:
class SortStrings { static String arr[] = { "Now", "the", "is", "time", "for", "all", "good", "men", "to", "come", "to", "the", "aid", "of", "their", "county" }; public static void main(String args[]) { for(int j = 0; j < arr.length; j++) { for(int i = j + 1; i < arr.length; i++) { if(arr[i].compareTo(arr[j]) < 0) { String t = arr[j]; arr[j] = arr[i]; arr[i] = t; } } System.out.println(arr[j]); } } }
String Buffer and String Builder
- For mutable strings, we can use StringBuilder and StringBuffer classes which as well implement the CharSequence interface.
- These classes represent growable and writable character interfaces.
- They automatically grow to make room for additions and often has more characters preallocated than are actually needed to allow room for growth.
Difference between length() and capacity()
- length(): To find the length of StringBuffer
- capacity(): To find the total allocated capacity
/* StringBuffer length vs. capacity */
class StringBufferTest { public static void main(String args[]) { StringBuffer sb = new StringBuffer("Hello"); System.out.println("buffer = " + sb); System.out.println("length = " + sb.length()); System.out.println("capacity = " + sb.capacity()); } }
StringBuilder versus StringBuffer
String Builder | String Buffer |
Non-Synchronized: hence efficient. | Synchronized |
Threads are used multithreading. | Thread Safe |
Multithreading
Multitasking: Process of executing multiple tasks simultaneously to utilize the CPU.
This can be achieved in two ways:
-
-
- Process-based multitasking. (Multitasking)
- Thread-based multitasking (Multithreading)
-
Multitasking vs. Multithreading
Multitasking | Multithreading |
OS concept in which multiple tasks are performed simultaneously. | Concept of dividing a process into two or more subprocesses or threads that are executed simultaneously in parallel. |
Multiple programs can be executed simultaneously. | Supports the execution of multiple parts of a single program simultaneously. |
The process has to switch between different programs or processes. | The processor needs to switch between different parts or threads of the program. |
less efficient | highly efficient |
program or process in the smallest unit in the environment | thread is the smallest unit |
cost-effective | expensive |
Life Cycle Of Thread
A thread is always in one of the following five states; it can move from one state to another in a variety of ways, as shown.
- New thread: Thread object is created. Either it can be scheduled for running using the start() method.
- Runnable thread: The thread is ready for execution and waiting for the processor.
- Running thread: It has got the processor for execution.
- Blocked thread: Thread is prevented from entering into a runnable state.
- Dead State: Running thread ends its life when it has completed executing its run() method.
- Creating Thread
- Extending Thread class
- Implementing Runnable interface
Common Methods Of Thread Class
Method | Task Performed |
public void run() | Inherited by class MyThread It is called when the thread is started. Thus all the action takes place in run() |
public void start() | Causes the thread to move to a runnable state. |
public void sleep(long milliseconds) | Blocks or suspends a thread temporarily for entering into runnable and subsequently in running state for specified milliseconds. |
public void yield | Temporarily pauses currently executing thread object and allows other threads to be executed. |
public void suspend() | to suspend the thread, used with resume() method. |
public void resume() | to resume the suspended thread |
public void stop() | to cause premature death of thread, thus moving it to a dead state. |
Program to create threads using thread class.
class A extends Thread { public void run() { for(int i=1;i<=5;i++) { System.out.println("From thread A : i " + i); } System.out.println("Exit from A "); } } class B extends Thread { public void run() { for(int i=0;i<=5;i++) { System.out.println("From thread B : i " + i); } System.out.println("Exit from B "); } } class C extends Thread { public void run () { for(int k=1;k<=5;k++) { System.out.println("From thread C : k " + k); } System.out.println("Exit from C "); } } class ThreadTest { public static void main(String args[]) { new A().start(); new B().start(); new C().start(); } }
Implementing Runnable Interface
The run( ) method is declared in the Runnable interface is required for implementing threads in our programs.
The process consists of the following steps :
-
-
- Class declaration implementing the Runnable interface
- Implementing the run() method
- Creating a thread by defining an object that is instantiated from this "runnable" class is the thread's target.
- Calling the thread's start() method to run the thread.
-
Using Runnable Interface
class X implements Runnable { public void run() { for(int i=0;i<=10;i++) { System.out.println("Thread X " + i); } System.out.println("End of thread X "); } } class RunnableTest { public static void main(String args[]) { X runnable = new X (); Thread threadX = new Thread(runnable); threadX.start(); System.out.println("End of main Thread"); } }
Thread Class vs. Runnable Interface
Thread Class | Runnable Interface |
A derived class extending Thread class itself is a thread object and gains full control over the thread life cycle. | The runnable interface simply defines the unit of work executed in a thread, so it doesn't control the thread life cycle. |
The derived class cannot extend other base classes | Allows to extend base classes if necessary |
Used when a program needs control over the thread life cycle | Used when a program needs the flexibility of extending classes. |
Exception Handling in Java
The exception is an abnormality or error condition caused by a run-time error in the program; if this exception object thrown by the error condition is not caught and handled properly, the interpreter will display an error message. If we want to avoid this and want the program to continue, we should try to catch the exceptions. This task is known as exception handling.
Common Java Exceptions
Exception Type | Cause of Exception |
ArithmeticException | caused by math errors |
ArrayIndexOutOfBoundException | caused by bad array indexes |
ArrayStoreException | caused when a program tries to store the wrong data type in an array |
FileNotFoundException | caused by an attempt to access a nonexistent file |
IOException | caused by general I/O failures. |
NullPointerException | caused by referencing a null object. |
NumberFormatException | caused when a conversion between strings and number fails. |
OutOfMemoryException | caused when there is not enough memory to allocate |
StringIndexOutOfBoundException | caused when a program attempts to access a non-existent character position in a string. |
Exceptions in java can be of two types:
- Checked Exceptions
-
- Handled explicitly in the code itself with the help of try-catch block.
- Extended from java. lang.Exception class
- Unchecked Exceptions
-
- Not essentially handled in the program code; instead, JVM handles such exceptions.
- Extended from java.lang.RuntimeException class
Try and Catch
Try keyword is used to preface a block of code that is likely to cause an error condition and "throw" an exception. The keyword catch defines a catch block "catches" the exception "thrown" by the try block and handles it appropriately.
A code can have more than one catch statement in the catch block; when an exception in the try block is generated, multiple catch statements are treated like cases in a switch statement.
Using Try and Catch for Exception Handling
class Error { public static void main(String args[]) { int a [] = ; int b = 5; try { int x = a[2]/b-a[1]; } catch(ArithmeticException e) { System.out.println("Division by zero"); } catch(ArrayIndexOutOfBoundsException e) { System.out.println("ArrayIndexError"); } catch(ArrayStoreException e) { System.out.println("Wrong data type"); } int y = a[1]/a[0]; System.out.println("y = " + y); } }
Finally
Finally, statement: used to handle exceptions that are not caught by any previous catch statements. A final block is guaranteed to execute, regardless of whether or not an exception is thrown.
We can edit the above program and add the following final block.
finally { int y = a[1]/a[0]; System.out.println("y = " + y); }
Throwing Your Own Exception
Own exceptions can be defined using the throw keyword.
throw new Throwable subclass;
/* Throwing our own Exception */
import java.lang.Exception; class MyException extends Exception { MyException(String message) { super(message); } } class TestMyException { public static void main(String args[]) { int x = 5 , y = 1000; try { float z = (float) x / (float) y ; if(z < 0.01) { throw new MyException("Number is too small"); } } catch (MyException e) { System.out.println("Caught my exception "); System.out.println(e.getMessage()); } finally { System.out.println("I am always here"); } } }
Managing Files in Java
Storing data in variables and arrays poses the following problems:
- Temporary Storage: The data is lost when the variable goes out of scope or when the program is terminated.
- Large data: It is difficult.
Such problems can be solved by storing data on secondary devices using the concept of files.
Collection of related records stored in a particular area on the disk termed as the file. The files store and manage data by the concept of file handling.
Files processing includes:
- Creating files
- Updating files
- Manipulation of data
Java provides many features in file management like :
- Reading/writing of data can be done at the byte level or character or fields depending upon the requirement.
- It also provides the capability to read/write objects directly.
Streams
Java uses the concept of streams to represent an ordered sequence of data, a path along which data flows. Thus, it has a source and a destination.
Streams are classified into two basic types :
- Input Stream: extracts, i.e., reads data from the source file and sends it to the program.
- Output Stream: which takes the data from the program and sends, i.e., writes to the destination.
Stream Classes
They are contained in the java.lang.io package.
They are categorized into two groups.
- Byte Stream Classes: provides support for handling I/O operation on bytes.
- Character Stream Classes: provides support for managing I/O operations on characters.
Bytes Stream Classes
Designed to provide functionality for creating and manipulating streams and files for reading/writing bytes.
Since streams are unidirectional, there are two kinds of byte stream classes :
- Input Stream Classes
- Output Stream Classes
Input Stream Classes
They are used to read 8-bit bytes include a superclass known as InputStream. InputStream is an abstract class and defines the methods for input functions such as :
Method | Description |
read( ) | Reads a byte from the input stream |
read(byte b [ ]) | Reads an array of bytes into b |
read(byte b [ ], int n, int m) | Reads m bytes into b starting from the nth byte of b |
available( ) | Tells the number of bytes available in the input |
skip(n) | Skips over n bytes from the input stream |
reset ( ) | Goes back to the beginning of the stream |
close ( ) | Closes the input stream |
Output Stream Classes
These classes are derived from the base class OutputStream. OutputStream is an abstract class and defines the methods for output functions such as :
Method | Description |
write( ) | Writes a byte to the output stream |
write(byte b[ ]) | Writes all the bytes in the array b to the output stream |
write(byte b[ ], int n, int m) | Writes m bytes from array b starting from the nth byte |
close( ) | Closes the output stream |
flush( ) | Flushes the output stream |
Reading/Writing Bytes
Two common subclasses used are FileInputStream and FileOutputStream that handle 8-bit bytes.
FileOutputStream is used for writing bytes to a file as demonstrated below:
// Writing bytes to a file
import java.io.*; class WriteBytes { public static void main(String args[]) { bytes cities [] = {'C','A','L','I','F','O','R','N','I','A', '\n', 'V','E','G','A','S','\n','R','E','N','O','\n'}; //Create output file stream FileOutputStream outfile = null; try { //connect the outfile stream to "city.txt" outfile = new FileOutputStream("city.txt"); //Write data to the stream outfile.write(cities); outfile.close(); } catch(IOException ioe) { System.out.println(ioe); System.exit(-1); } } }
FileIntputStream is used for reading bytes from a file, as demonstrated below:
//Reading bytes from a file
import java.io.*; class ReadBytes { public static void main(String args[]) { //Create an input file stream FileInputStream infile = null; int b; try { //connect the infile stream to required file infile = new FileInputStream(args [ 0 ]); //Read and display while( (b = infile.read ( ) ) !=-1) { System.out.print((char) b ); } infile.close(); } catch(IOException ioe) { System.out.println(ioe); System.exit(-1); } } }
Character Stream Classes
Two kinds of character stream classes:
Reader Stream Classes
- Designed to read characters from the files.
- Class Reader is the base class for all other classes.
- These classes are similar to input stream classes except for their fundamental unit of information, while the reader stream uses characters.
Writer Stream Classes
- Performs all output operations on files.
- Writes characters
- The Writer class is an abstract class that is the base class, having methods identical to OutputStream.
Reading/Writing Characters
The two subclasses of Reader and Writer classes for handling characters in files are FileReader and FileWriter.
// Copying characters from one file to another
import java.io.*; class CopyCharacters { public static void main (String args[]) { //Declare and create input and output files File inFile = new File("input.dat"); File outFile = new File("output.dat"); FileReader ins = null; //creates file stream ins FileWriter outs = null; //creates file stream outs try { ins = new FileReader(inFile); //opens inFile outs = new FileWriter(outFile); //opens outFile //Read and write int ch; while((ch = ins.read( ))!=-1) { outs.write(ch); } } catch(IOException e) { System.out.println(e); System.exit(-1); } finally { try { ins.close(); outs.close(); } catch (IOException e) {} } } }
Java Collections
The collections framework is contained in java.util package defines a set of interfaces and their implementations to manipulate collections, which serve as containers for a group of objects.
Interfaces
The collection framework contains many interfaces such as Collection, Map and Iterator.
The interfaces and their description are mentioned below:
Interface | Description |
Collection | collection of elements |
List (extends Collection) | sequence of elements |
Queue (extends Collection) | the special type of list |
Set (extends Collection) | collection of unique elements |
SortedSet (extends Set) | sorted collection of unique elements |
Map | collection of key and value pairs, which must be unique |
SortedMap (extends Map) | sorted collection of key-value pairs |
Iterator | an object used to traverse through a collection |
List (extends Iterator) | the object used to traverse through a sequence |
Classes
The classes available in the collection framework implement the collection interface and sub-interfaces. They also implement Map and Iterator interfaces.
Classes and their Corresponding interfaces are listed :
Class | Interface |
AbstractCollection | Collection |
AbstarctList | List |
Abstract | Queue |
AbstractSequentialList | List |
LinkedList | List |
ArrayList | List, Cloneable and Serializable |
AbstractSet | Set |
EnumSet | Set |
HashSet | Set |
PriorityQueue | Queue |
TreeSet | Set |
Vector | List, Cloneable and Serializable |
Stack | List, Cloneable and Serializable |
Hashtable | Map, Cloneable and Serializable |
Array List Implementation
// Using the methods of array list class
import java.util.*; class Num { public static void main(String args[]) { ArrayList num = new ArrayList (); num.add(9); num.add(12); num.add(10); num.add(16); num.add(6); num.add(8); num.add(56); //printing array list System.out.println("Elements : "); num.forEach((s) -> System.out.println(s)); //getting size System.out.println("Size of array list is: "); num.size(); //retrieving specific element int n = (Integer) num.get(2); System.out.println(n); //removing an element num.remove(4); //printing array list System.out.println("Elements : "); num.forEach((s) -> System.out.println(s)); } } Linked List Implementation import java.util.Scanner; class LinkedList { public static void main (String args[]) { Scanner s = new Scanner(System.in); List list = new List(); System.out.println("Enter the number of elements you want to enter in LL : "); int num_elements = s.nextInt(); int x; for(int i =0;i<=num_elements;i++) { System.out.println("Enter element : "); x = s.nextInt(); list.insert(x); } System.out.println(">>>>> LINKED LIST AFTER INSERTION IS : "); list.print(); int size = list.count(); System.out.println(">>>>> SIZE OF LL => "+size); System.out.println("Enter the node to be inserted in the middle: "); int mid_element = s.nextInt(); list.insertMiddle(mid_element); System.out.println(">>>> LL AFTER INSERTING THE NEW ELEMENT IN THE MIDDLE "); list.print(); } }
HashSet Implementation
import java.util.*; class HashSetExample { public static void main(String args[]) { HashSet hs = new HashSet(); hs.add("D"); hs.add("W"); hs.add("G"); hs.add("L"); hs.add("Y"); System.out.println("The elements available in the hash set are :" + hs); } }
Tree Set Implementation
import java.util.*; class TreeSetExample { public static void main(String args[]) { TreeSet ts = new TreeSet(); ts.add("D"); ts.add("W"); ts.add("G"); ts.add("L"); ts.add("Y"); System.out.println("The elements available in the tree set are :" + ts); } }
Vector Class Implementation
import java.util.*; class VectorExample { public static void main(String args[]) { Vector fruits = new Vector (); fruits.add("Apple"); fruits.add("Orange"); fruits.add("Grapes"); fruits.add("Pineapple"); Iterator it = fruits.iterator(); while (it.hasNext()) { System.out.println(it.next); } } }
Stack Class Implementation
import java.util.*; public class StackExample { public static void main (String args[]) { Stack st = new Stack (); st.push("Java"); st.push("Classes"); st.push("Objects"); st.push("Multithreading"); st.push("Programming"); System.out.println("The elements in the Stack : " + st); System.out.println("The elements at the top of Stack : " + st.peek()); System.out.println("The elements popped out of the Stack : " + st.pop()); System.out.println("The elements in the Stack after pop of the element : " + st); System.out.println("The result of search : " + st.search ("r e")); } }
HashTable Class Implementation
import java.util.*; public class HashTableExample { public static void main (String args[]) { Hashtable ht = new Hashtable(); ht.put("Item 1","Apple"); ht.put("Item 2","Orange"); ht.put("Item 3","Grapes"); ht.put("Item 4","Pine"); ht.put("Item 5","Kiwi"); Enumeration e = ht.keys(); while(e.hasMoreElements()) { String str = (String) e.nextElement(); System.out.println(ht.get(str)); } } }
Memory Management In Java
Memory is a collection of data represented in binary format.
Memory management is :
- Process of allocating new objects
- Properly removing unused objects( garbage collection)
Example Illustrating Memory Management
- When a method is called, the frame is created on the top of the stack.
- Once a method is completed, the flow of control returns to the calling method, and its corresponding stack frame is flushed.
- Local variables are created in the stack.
- Instance variables are created in a heap and are part of the object they belong to.
- A reference variable is created in the stack.
Some Common Java Coding Questions
Enter radius and print diameter, perimeter, and area
Here is the code:
import java.util.Scanner; class Circle { public static void main (String args []) { double r,dia,peri,area ; System.out.println("Enter the radius of circle : "); Scanner s = new Scanner (System.in); r = s.nextDouble(); dia = 2*r; peri = 2*Math.PI*r; area = Math.PI*r*r; System.out.printf("The dia of circle is : %.2f \n", dia); System.out.printf("The peri of circle is : %.2f \n", peri); System.out.printf("The area of the circle is : %.2f \n", area); } }
Print all the even numbers between x and y.
Here is the code:
import java.util.Scanner; class EvenOdd { public static void main (String args[]) { int x,y; Scanner s = new Scanner (System.in); System.out.println("Enter the values x , y : "); x = s.nextInt(); y = s.nextInt(); System.out.println(" **** EVEN NUMBERS BETWEEN GIVEN RANGE ARE **** >> "); int count = x; while(count <=y) { if(count % 2 == 0) { System.out.println(count); } count ++; } } }
To check if the given number is prime
Here is the code:
import java.util.Scanner; class Prime { public static void main (String args[]) { double num; int n; boolean isPrime = true; Scanner s = new Scanner(System.in); System.out.println("Enter the number to check :"); num=s.nextDouble(); n = (int) Math.sqrt(num); for(int i=2;i<=n;i++) { if(num % i == 0) { isPrime = false; } else { isPrime = true; } } if(isPrime) { System.out.println("***** NUMBER IS PRIME !!!! ****** "); } else { System.out.println("***** NUMBER IS NOT PRIME !!!! ****** "); } } }
To check if the entered number is Palindrome
Here is the code:
import java.util.Scanner; class Palindrome { public static void main(String args[]) { int num,reverse=0,mode; Scanner s = new Scanner(System.in); System.out.println("Enter a number to check for Palindrome: "); num = s.nextInt(); int number = num; while(num!=0) { //System.out.println(" number entering = "+num); mode = num % 10; //System.out.println(" mode = "+mode); reverse =(reverse * 10 )+ mode; //System.out.println(" reverse = "+reverse); num = num/10; //System.out.println(" new num = "+num); } //System.out.println(" reverse out = "+reverse); if(reverse == number) { System.out.println(" **** PALINDROME !!! **** "); } else { System.out.println(" **** NOT A PALINDROME !!! **** "); } } }
Pattern printing
* * * * * * * * * * * * * * *
Here is the code:
import java.util.Scanner; class TriStars { public static void main(String args[]) { for(int i=0;i<=5;i++) { for(int j=0;j<i;j++) { System.out.print(" * "); } System.out.println(); } System.out.println(); } }
Summary
Created in 1995, object-oriented programming, Java, was developed to overcome the flaws of modular programming. Java introduced concepts like Abstraction, Encapsulation for robust and secure code. Similarly, the concept of Polymorphism, Inheritance, and Classes removed redundancy in the code. In addition, Java offers Collection Interface that implements data structures like Arrays, Lists, HashMap, and more. Java is used in various sectors like internet security, Android Development, Web Development, and more.
Check here: Download Java Cheat Sheet PDF
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